Cards that come alive
Place a card on the ground and its monster steps out of it — pixel-art souls rising right where the card lands.
Place the card. Face what awakens.
A tactical card game where every card you play rises onto the board as a living pixel-art monster.
Place a card on the ground and its monster steps out of it — pixel-art souls rising right where the card lands.

Ten floors above the void. Ten keepers waiting. Defeat them and seal them — every victory becomes a card in your deck.

Five kinds of runes shape every duel: strike, empower, lie in wait, rule the field, or perform the rite.
Full-art frames. Rank gems from F to SSS. Monsters, keepers and the sealed — painted pixel by pixel.
Move your cursor over a card







…and 35+ more monsters to seal!
No spells. No traps. In Darcnia, magic is carved — five kinds of runes, one language of power.
Cast it and it's gone. The effect is immediate.
Bound to a monster. Strength written in stone.
Set face-down. It waits for your rival's mistake.
The battlefield itself takes a side.
Some beings can only be called, never played.





“The Tower was not built. It was called.”
— the Millennial Mage
Ten floors. A king who sealed what he loved. A guide who remembers too much. Climb, duel the keeper of every floor — and decide what to do with what waits at the top.
No dates, no promises broken — each milestone is sealed when it's ready. This is the climb.




Darcnia is being crafted by a tiny team with an enormous obsession: every card, every sprite, every rune drawn with intent. Your support decides how high the Tower goes.
Immortalize a memory, someone you love, or a wild idea: design a card with me and it lives in Darcnia forever.
Create your card, foreverDevlogs written by the Mage herself, sneak peeks, and duels with the community.
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Wishlist on Steam page coming soon